Qwhack!
Devlog
- August 25, 2025 by André Lourenço#2D, #Arcade, #combos, #duck, #Fast-Paced, #Indie, #No AI, #Pixel Art, #wack-a-mole, #devlog, #vertical sliceHello Qwhackers! I’m excited to announce the release of Qwhack! version 0.5.0. For this version, I’m focusing heavily on playtesting to better understand how players enjoy Qwhack! and to help shap... Continue reading

- July 18, 2025 by André Lourenço#2D, #Arcade, #combos, #duck, #Fast-Paced, #Indie, #No AI, #Pixel Art, #Roguelike, #wack-a-moleHello Qwhackers! It’s time for another Qwhack update! Vertical Slice 0.4.0 is here! Not the last vertical slice version after all. This time I focused a lot on balancing. Items were tweaked and the... Continue reading

- June 21, 2025 by André Lourenço#2D, #Arcade, #combos, #duck, #Fast-Paced, #Indie, #No AI, #Pixel Art, #Roguelike, #wack-a-moleHello Qwhackers! It’s time for another Qwhack update! Vertical Slice 0.3.0 is here! Gameplay-wise, the new combo system has been added and the store is now more readable. I’ve also extended the... Continue reading

- June 03, 2025 by André Lourenço#2D, #Arcade, #combos, #duck, #Fast-Paced, #Indie, #No AI, #Pixel Art, #Roguelike, #wack-a-moleHello Qwhackers! I'm excited to share another update for Qwhack’s Vertical Slice ! This release, version 0.2.1, brings both behind-the-scenes improvements and new features for you to try out. There... Continue reading

- May 19, 2025 by André Lourenço#2D, #Arcade, #Duck, #Indie, #No AI, #Pixel Art, #Roguelike, #vertical slice, #Whack-a-MoleHello Qwhackers! After some time, I am finally able to release the first version of the Vertical Slice! If you are wondering what a "vertical slice" is, let me explain. In this development stage I'm f... Continue reading



